In the Maya preferences there is a setting for Linear Working Units. The default says “centimeter.” This is a lie. Do not change this setting. Changing the setting will certainly do things that you don’t want. Instead ignore it and believe that 1 Maya linear unit equals 1 meter because it really is.
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great word dude . . .
but if I don’t change my maya working units to meters – blastcode crashes every few clicks. since I altered this setting it performs much more stable.
do you still use blastcode for todays work. and have you tried pulldownit?!
u’re my hero hehe
best regards matt
great work of course . . .
hey thanks for the comments, i havent used blastcode since 2007ish, i kinda created my own fracturing tool back in the days and was affecting(driving) the chunks with particles.
Todays work i would say uses 40%houdini 40%rayfire 20%some custom stuff ive developed in the past and sometimes still useful today.
about pulldownit, ive seen the website, readed about it but i didnt had the chance really to give it a try. since most of my latest work happened inside houdini/3dsmax. hopefully i will try it someday in the future.
even tho i am addicted to houdini’s stuff. cheerz msalek.