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	<title>Comments on: Random Maya note(dynamics)</title>
	<atom:link href="http://msalek.com/blog/2009/11/random-maya-note/feed/" rel="self" type="application/rss+xml" />
	<link>http://msalek.com/blog/2009/11/random-maya-note/</link>
	<description>r&#38;D, tutorials and shit.</description>
	<lastBuildDate>Mon, 05 Jul 2010 06:22:22 +0000</lastBuildDate>
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		<title>By: msalek</title>
		<link>http://msalek.com/blog/2009/11/random-maya-note/comment-page-1/#comment-30</link>
		<dc:creator>msalek</dc:creator>
		<pubDate>Sun, 28 Feb 2010 09:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=205#comment-30</guid>
		<description>hey thanks for the comments, i havent used blastcode since 2007ish, i kinda created my own fracturing tool back in the days and was affecting(driving) the chunks with particles.

Todays work i would say uses 40%houdini 40%rayfire 20%some custom stuff ive developed in the past and sometimes still useful today.

about pulldownit, ive seen the website, readed about it but i didnt had the chance really to give it a try. since most of my latest work happened inside houdini/3dsmax.  hopefully i will try it someday in the future. :) even tho i am addicted to houdini&#039;s stuff. cheerz msalek.</description>
		<content:encoded><![CDATA[<p>hey thanks for the comments, i havent used blastcode since 2007ish, i kinda created my own fracturing tool back in the days and was affecting(driving) the chunks with particles.</p>
<p>Todays work i would say uses 40%houdini 40%rayfire 20%some custom stuff ive developed in the past and sometimes still useful today.</p>
<p>about pulldownit, ive seen the website, readed about it but i didnt had the chance really to give it a try. since most of my latest work happened inside houdini/3dsmax.  hopefully i will try it someday in the future. <img src='http://msalek.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  even tho i am addicted to houdini&#8217;s stuff. cheerz msalek.</p>
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		<title>By: mayanic</title>
		<link>http://msalek.com/blog/2009/11/random-maya-note/comment-page-1/#comment-28</link>
		<dc:creator>mayanic</dc:creator>
		<pubDate>Mon, 08 Feb 2010 08:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=205#comment-28</guid>
		<description>great work of course . . .</description>
		<content:encoded><![CDATA[<p>great work of course . . .</p>
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	<item>
		<title>By: mayanic</title>
		<link>http://msalek.com/blog/2009/11/random-maya-note/comment-page-1/#comment-27</link>
		<dc:creator>mayanic</dc:creator>
		<pubDate>Mon, 08 Feb 2010 08:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=205#comment-27</guid>
		<description>great word dude . . .

but if I don&#039;t change my maya working units to meters - blastcode crashes every few clicks. since I altered this setting it performs much more stable.


do you still use blastcode for todays work. and have you tried pulldownit?!
u&#039;re my hero hehe

best regards matt</description>
		<content:encoded><![CDATA[<p>great word dude . . .</p>
<p>but if I don&#8217;t change my maya working units to meters &#8211; blastcode crashes every few clicks. since I altered this setting it performs much more stable.</p>
<p>do you still use blastcode for todays work. and have you tried pulldownit?!<br />
u&#8217;re my hero hehe</p>
<p>best regards matt</p>
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