• rss

r&D, tutorials and shit.

Miguel A. Salek

Effects Technical Director
  • home
  • FX REEL
  • Making-of
  • misc
  • Past Projects
  • Research & Development (random tests)
  • Tutorials/Tips
    • 3dsMax
    • _maya

RED_seq0006SR

Filed Under: Research & Development (random tests)
Dec.09, 2009

Comments RSS feed

2 Comments:

  • tmdag
    January 4th, 2010 on 9:36 pm

    Amazing job!
    Houdini, right?

  • msalek
    February 28th, 2010 on 4:48 am

    hey hey!
    this was actually done in fumefx(max), i wanted to recreate a houdini setup i did in the past, also wanted to see how far i could push the temperature pass by itself… it seems to work just fine. everything you see on this vid comes from it. color corrected/messed up/comped in nuke. cheers. ms.

Leave a Comment:

(... Or click here to cancel reply.)

You must be logged in to post a comment.

  • Recent Posts

    • DIGITAL INK (tutorial)
    • Balloon Earth v1rep.0017
    • Marbles CRRMB
    • realtime mesh topology change
    • RED_seq0006SR
  • Links

    • Aja Bogdanoff
    • Alvin Yap
    • Andrew Melnychuk
    • Blur
    • Clayton Osmus
    • cmiVFX
    • Csaba Wagner
    • Dan Segarra
    • Despairow
    • Elliot Blanchard
    • Helen Hyung Choi
    • Jacob Slutzky
    • Jason Conradt
    • Jeen Lee
    • Jon Saunders
    • Kevin Phelps
    • Kunle Jegede
    • Kyle Mohr
    • Lee Wolland
    • Leslie Chung
    • Marco Iozzi
    • Matt Hanson
    • Michael Marcondes
    • Molly Schwartz
    • Nicholas Weigel
    • Peppermelon
    • Psyop
    • Robin Graham
    • Sidefx
    • Stefania Gallico
    • Tommy Wooh
    • Toni Barbieri
  • Users

    • Register
    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
2010 Miguel A. Salek ||♦█ Brainbow Usergroup.
[ Back to top ]