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	<title>Comments for </title>
	<atom:link href="http://msalek.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://msalek.com/blog</link>
	<description>r&#38;D, tutorials and shit.</description>
	<lastBuildDate>Mon, 05 Jul 2010 06:22:22 +0000</lastBuildDate>
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		<title>Comment on DIGITAL INK (tutorial) by Heath30Jimmie</title>
		<link>http://msalek.com/blog/2010/04/digital-ink-tutorial/comment-page-1/#comment-38</link>
		<dc:creator>Heath30Jimmie</dc:creator>
		<pubDate>Mon, 05 Jul 2010 06:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=264#comment-38</guid>
		<description>If you are in not good state and have no money to go out from that, you will require to receive the &lt;a href=&quot;http://lowest-rate-loans.com/topics/mortgage-loans&quot; rel=&quot;nofollow&quot;&gt;mortgage loans&lt;/a&gt;. Just because it will aid you unquestionably. I get bank loan every year and feel myself OK just because of that.</description>
		<content:encoded><![CDATA[<p>If you are in not good state and have no money to go out from that, you will require to receive the <a href="http://lowest-rate-loans.com/topics/mortgage-loans" rel="nofollow">mortgage loans</a>. Just because it will aid you unquestionably. I get bank loan every year and feel myself OK just because of that.</p>
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		<title>Comment on DIGITAL INK (tutorial) by 3d digital ink animation tutorial</title>
		<link>http://msalek.com/blog/2010/04/digital-ink-tutorial/comment-page-1/#comment-37</link>
		<dc:creator>3d digital ink animation tutorial</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=264#comment-37</guid>
		<description>[...] Miguel A. Salek shows how to create what he calls the &#8220;easiest, and laziest&#8221; effects of all time, a flowing digital ink animation using 3Ds Max and Fume FX, however, the technique can be transposed onto any 3D software package that can do particles, or fluids. [...]</description>
		<content:encoded><![CDATA[<p>[...] Miguel A. Salek shows how to create what he calls the &#8220;easiest, and laziest&#8221; effects of all time, a flowing digital ink animation using 3Ds Max and Fume FX, however, the technique can be transposed onto any 3D software package that can do particles, or fluids. [...]</p>
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		<title>Comment on Balloon Earth v1rep.0017 by kybewuwih</title>
		<link>http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/comment-page-1/#comment-36</link>
		<dc:creator>kybewuwih</dc:creator>
		<pubDate>Thu, 25 Mar 2010 00:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/#comment-36</guid>
		<description>&lt;strong&gt;kybewuwih...&lt;/strong&gt;

&lt;a href=&quot;http://mp3my.biz/performer/albums/intercity/18103/1/&quot; rel=&quot;nofollow&quot;&gt;Download mp3 with Intercity&lt;/a&gt;...</description>
		<content:encoded><![CDATA[<p><strong>kybewuwih&#8230;</strong></p>
<p><a href="http://mp3my.biz/performer/albums/intercity/18103/1/" rel="nofollow">Download mp3 with Intercity</a>&#8230;</p>
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		<title>Comment on Dante’s Inferno sh06FX passes only by untelon</title>
		<link>http://msalek.com/blog/2009/06/dante%e2%80%99s-inferno-sh06fx-passes-only/comment-page-1/#comment-35</link>
		<dc:creator>untelon</dc:creator>
		<pubDate>Thu, 04 Mar 2010 01:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=142#comment-35</guid>
		<description>Miguel, good work here. I have been asked to get acquainted with a rigid body solver and yeah, there&#039;s something for everyone. I enjoy physX and Dynamica, although I have just purchased pulldownit mainly because it allows multiple fractures (something falling breaking parts, falling some more, breaking some more, etc.). Maya&#039;s nCloth is useful for some things too... but try to do a building... So, I have been using Maya for some time now and started to get into Max mainly because of fume. Are all the fluids effects on your site done in Max using Fume? Do you use krakatoa? (specially on this one: http://msalek.com/blog/2009/09/build09k15/)</description>
		<content:encoded><![CDATA[<p>Miguel, good work here. I have been asked to get acquainted with a rigid body solver and yeah, there&#8217;s something for everyone. I enjoy physX and Dynamica, although I have just purchased pulldownit mainly because it allows multiple fractures (something falling breaking parts, falling some more, breaking some more, etc.). Maya&#8217;s nCloth is useful for some things too&#8230; but try to do a building&#8230; So, I have been using Maya for some time now and started to get into Max mainly because of fume. Are all the fluids effects on your site done in Max using Fume? Do you use krakatoa? (specially on this one: <a href="http://msalek.com/blog/2009/09/build09k15/)" rel="nofollow">http://msalek.com/blog/2009/09/build09k15/)</a></p>
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		<title>Comment on Balloon Earth v1rep.0017 by msalek</title>
		<link>http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/comment-page-1/#comment-34</link>
		<dc:creator>msalek</dc:creator>
		<pubDate>Wed, 03 Mar 2010 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/#comment-34</guid>
		<description>thanks yo! and the yellow core is acually a great idea! haha</description>
		<content:encoded><![CDATA[<p>thanks yo! and the yellow core is acually a great idea! haha</p>
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		<title>Comment on Balloon Earth v1rep.0017 by KevinW</title>
		<link>http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/comment-page-1/#comment-33</link>
		<dc:creator>KevinW</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:55:21 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/#comment-33</guid>
		<description>The natural conclusion to your previous test!  Very nice.  Now all we need is a sunny yellow core to plop out like the yolk of an egg!  In all seriousness though, awesome stuff!</description>
		<content:encoded><![CDATA[<p>The natural conclusion to your previous test!  Very nice.  Now all we need is a sunny yellow core to plop out like the yolk of an egg!  In all seriousness though, awesome stuff!</p>
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		<title>Comment on realtime mesh topology change by Balloon Earth v1rep.0017 -</title>
		<link>http://msalek.com/blog/2010/02/realtime-mesh-topology-change/comment-page-1/#comment-32</link>
		<dc:creator>Balloon Earth v1rep.0017 -</dc:creator>
		<pubDate>Tue, 02 Mar 2010 16:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=248#comment-32</guid>
		<description>[...] http://msalek.com/blog/2010/02/realtime-mesh-topology-change/       Comments RSS feed [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://msalek.com/blog/2010/02/realtime-mesh-topology-change/" rel="nofollow">http://msalek.com/blog/2010/02/realtime-mesh-topology-change/</a>       Comments RSS feed [...]</p>
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		<title>Comment on RED_seq0006SR by msalek</title>
		<link>http://msalek.com/blog/2009/12/what-up-with-that/comment-page-1/#comment-31</link>
		<dc:creator>msalek</dc:creator>
		<pubDate>Sun, 28 Feb 2010 09:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=208#comment-31</guid>
		<description>hey hey!
this was actually done in fumefx(max), i wanted to recreate a houdini setup i did in the past, also wanted to see how far i could push the temperature pass by itself... it seems to work just fine. everything you see on this vid comes from it. color corrected/messed up/comped in nuke. cheers. ms.</description>
		<content:encoded><![CDATA[<p>hey hey!<br />
this was actually done in fumefx(max), i wanted to recreate a houdini setup i did in the past, also wanted to see how far i could push the temperature pass by itself&#8230; it seems to work just fine. everything you see on this vid comes from it. color corrected/messed up/comped in nuke. cheers. ms.</p>
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		<title>Comment on Random Maya note(dynamics) by msalek</title>
		<link>http://msalek.com/blog/2009/11/random-maya-note/comment-page-1/#comment-30</link>
		<dc:creator>msalek</dc:creator>
		<pubDate>Sun, 28 Feb 2010 09:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=205#comment-30</guid>
		<description>hey thanks for the comments, i havent used blastcode since 2007ish, i kinda created my own fracturing tool back in the days and was affecting(driving) the chunks with particles.

Todays work i would say uses 40%houdini 40%rayfire 20%some custom stuff ive developed in the past and sometimes still useful today.

about pulldownit, ive seen the website, readed about it but i didnt had the chance really to give it a try. since most of my latest work happened inside houdini/3dsmax.  hopefully i will try it someday in the future. :) even tho i am addicted to houdini&#039;s stuff. cheerz msalek.</description>
		<content:encoded><![CDATA[<p>hey thanks for the comments, i havent used blastcode since 2007ish, i kinda created my own fracturing tool back in the days and was affecting(driving) the chunks with particles.</p>
<p>Todays work i would say uses 40%houdini 40%rayfire 20%some custom stuff ive developed in the past and sometimes still useful today.</p>
<p>about pulldownit, ive seen the website, readed about it but i didnt had the chance really to give it a try. since most of my latest work happened inside houdini/3dsmax.  hopefully i will try it someday in the future. <img src='http://msalek.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  even tho i am addicted to houdini&#8217;s stuff. cheerz msalek.</p>
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		<title>Comment on Build09k15 by msalek</title>
		<link>http://msalek.com/blog/2009/09/build09k15/comment-page-1/#comment-29</link>
		<dc:creator>msalek</dc:creator>
		<pubDate>Sun, 28 Feb 2010 09:35:51 +0000</pubDate>
		<guid isPermaLink="false">http://msalek.com/blog/?p=176#comment-29</guid>
		<description>hi, heat distortion was added  in post (nuke). :)</description>
		<content:encoded><![CDATA[<p>hi, heat distortion was added  in post (nuke). <img src='http://msalek.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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