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	<description>r&#38;D, tutorials and shit.</description>
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		<title>DIGITAL INK (tutorial)</title>
		<link>http://msalek.com/blog/2010/04/digital-ink-tutorial/</link>
		<comments>http://msalek.com/blog/2010/04/digital-ink-tutorial/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 19:18:47 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Tutorials/Tips]]></category>

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		<description><![CDATA[
http://www.msalek.com/fxguide/ink/
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<p><a href="http://www.msalek.com/fxguide/ink/">http://www.msalek.com/fxguide/ink/</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Balloon Earth v1rep.0017</title>
		<link>http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/</link>
		<comments>http://msalek.com/blog/2010/03/balloon-earth-v1rep-0017/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 16:56:53 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[misc]]></category>

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- realtime-mesh-topology-change
http://msalek.com/blog/2010/02/realtime-mesh-topology-change/
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- realtime-mesh-topology-change</p>
<p><a href="http://msalek.com/blog/2010/02/realtime-mesh-topology-change/">http://msalek.com/blog/2010/02/realtime-mesh-topology-change/</a></p>
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		<slash:comments>3</slash:comments>
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		<title>Marbles CRRMB</title>
		<link>http://msalek.com/blog/2010/03/marbles-crrmb/</link>
		<comments>http://msalek.com/blog/2010/03/marbles-crrmb/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 22:50:54 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

		<guid isPermaLink="false">http://msalek.com/blog/?p=253</guid>
		<description><![CDATA[
http://www.msalek.com/marbles/
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<p><a href="http://www.msalek.com/marbles/">http://www.msalek.com/marbles/</a></p>
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		<title>realtime mesh topology change</title>
		<link>http://msalek.com/blog/2010/02/realtime-mesh-topology-change/</link>
		<comments>http://msalek.com/blog/2010/02/realtime-mesh-topology-change/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 10:26:03 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

		<guid isPermaLink="false">http://msalek.com/blog/?p=248</guid>
		<description><![CDATA[
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		<title>RED_seq0006SR</title>
		<link>http://msalek.com/blog/2009/12/what-up-with-that/</link>
		<comments>http://msalek.com/blog/2009/12/what-up-with-that/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 19:53:21 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

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		<description><![CDATA[
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		<slash:comments>2</slash:comments>
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		<title>Random Maya note(dynamics)</title>
		<link>http://msalek.com/blog/2009/11/random-maya-note/</link>
		<comments>http://msalek.com/blog/2009/11/random-maya-note/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 05:06:54 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[_maya]]></category>

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		<description><![CDATA[In the Maya preferences there is a setting for Linear Working Units. The default says &#8220;centimeter.&#8221;  This is a lie. Do not change this setting. Changing the setting will certainly do things that you don&#8217;t want. Instead ignore it and believe that 1 Maya linear unit equals 1 meter because it really is.
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			<content:encoded><![CDATA[<p>In the Maya preferences there is a setting for Linear Working Units. The default says &#8220;centimeter.&#8221;  This is a lie. Do not change this setting. Changing the setting will certainly do things that you don&#8217;t want. Instead ignore it and believe that 1 Maya linear unit equals 1 meter because it really is.</p>
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		<slash:comments>3</slash:comments>
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		<title>RED_seq0005SR</title>
		<link>http://msalek.com/blog/2009/11/red_seq0005sr/</link>
		<comments>http://msalek.com/blog/2009/11/red_seq0005sr/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 08:00:52 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

		<guid isPermaLink="false">http://msalek.com/blog/?p=186</guid>
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		<slash:comments>0</slash:comments>
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		<title>RED_seq0004SR</title>
		<link>http://msalek.com/blog/2009/10/red_seq0004sr/</link>
		<comments>http://msalek.com/blog/2009/10/red_seq0004sr/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 03:05:18 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

		<guid isPermaLink="false">http://msalek.com/blog/?p=181</guid>
		<description><![CDATA[
www.msalek.com/offline/RED_seq0004SR.rar  &#8211; 75mb-HQversion
]]></description>
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<p><a href="http://www.msalek.com/offline/RED_seq0004SR.rar">www.msalek.com/offline/RED_seq0004SR.rar</a>  &#8211; 75mb-HQversion</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Build09k15</title>
		<link>http://msalek.com/blog/2009/09/build09k15/</link>
		<comments>http://msalek.com/blog/2009/09/build09k15/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 23:34:58 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

		<guid isPermaLink="false">http://msalek.com/blog/?p=176</guid>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>sg0422_seq00012</title>
		<link>http://msalek.com/blog/2009/08/guinness-dot/</link>
		<comments>http://msalek.com/blog/2009/08/guinness-dot/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 19:41:18 +0000</pubDate>
		<dc:creator>msalek</dc:creator>
				<category><![CDATA[Research & Development (random tests)]]></category>

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